Guardians of Utaemia Character sheet
Race: 
Name: 
Player's name: 
Age: 
Max. age: 
Height: 
Weight: 
Gender: 
Skin: 
Hair: 
Eye: 
Handed: 

Characteristics:
Awareness:
	Hearing: 
	Sense of Smell: 
	Sixth Sense: 
	Taste: 
	Touch: 
	Vision: 

Charisma:
	Appearance: 
	Speech: 

Constitution: 
Coordination: 
	Jumping: Horizontal: Standstill: 
	Running (x2 Standstill): 
	Movement: 

Dexterity: 
Intelligence: 
Mental-Strength: 
Strength: 
Wisdom: 


Armor & Shield Proficiencies: 
Body:
%Roll: Body-part:
01-08:  Head 
09-13:  Neck: 
14-23:  Chest: 
24-30:  Abdomen: 
31-34:  Left-Hand: 
35-40:  Left-Arm: 
41-44:  Right-Hand: 
45-50:  Right-Arm: 
51-61:  Hip: 
62-69:  Left-Leg: 
70-74:  Left-Foot: 
75-82:  Right-Leg: 
83-87:  Right-Foot: 
88-00:  Back: 

Inner Armor: 
%Roll: Body-part:
01-08:  Head 
09-13:  Neck: 
14-23:  Chest: 
24-30:  Abdomen: 
31-34:  Left-Hand: 
35-40:  Left-Arm: 
41-44:  Right-Hand: 
45-50:  Right-Arm: 
51-61:  Hip: 
62-69:  Left-Leg: 
70-74:  Left-Foot: 
75-82:  Right-Leg: 
83-87:  Right-Foot: 
88-00:  Back: 

Inner armor:
Adj. Coordination: 
Adj. Dexterity: 
Adj. Movement: 
Damage-Reduction: 
Class: 
Type: 

Special abilities: 
Acid: 
Blunt: 
Cold: 
Electricity: 
Fire: 
Needle: 
Sharp: 

Value: 
Quality: 
Special: 
Cost to fix per damage-point: 

Outer Armor: 
%Roll: Body-part:
01-08:  Head 
09-13:  Neck: 
14-23:  Chest: 
24-30:  Abdomen: 
31-34:  Left-Hand: 
35-40:  Left-Arm: 
41-44:  Right-Hand: 
45-50:  Right-Arm: 
51-61:  Hip: 
62-69:  Left-Leg: 
70-74:  Left-Foot: 
75-82:  Right-Leg: 
83-87:  Right-Foot: 
88-00:  Back: 

Outer armor:
Adj. Coordination: 
Adj. Dexterity: 
Adj. Movement: 
Damage-Reduction: 
Class: 
Type: 

Special abilities: 
Acid: 
Blunt: 
Cold: 
Electricity: 
Fire: 
Needle: 
Sharp: 

Value: 
Quality: 
Special: 
Cost to fix per damage-point: 

Cape-Guard:
%Roll: Damage-points:
01-25:  Section #1: 
26-50:  Section #2: 
51-75:  Section #3: 
76-25:  Section #4: 

Special abilities: 
Acid: 
Blunt: 
Cold: 
Electricity: 
Fire: 
Needle: 
Sharp: 

Value: 
Quality: 
Special: 
Cost to fix per damage-point: 

Shield:
%Roll: Damage-points:
01-25:  Section #1: 
26-50:  Section #2: 
51-75:  Section #3: 
76-25:  Section #4: 

Special abilities: 
Acid: 
Blunt: 
Cold: 
Electricity: 
Fire: 
Needle: 
Sharp: 

Value: 
Quality: 
Special: 
Cost to fix per damage-point: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Rank: 
Attacks per turn: 
Damage: 
Special: 
Range: 
Size: 
Type: 
Value: 

Avoidance-Rolls:
Annihilation-Strike: 
Bluff: 
Charisma: 
Communication: 
Constitution: 
Awareness:
	Hearing:  
	Sixth Sense: 
	Smell: 
	Taste: 
	Touch: 
	Vision: 

Breath: 
Charisma:
	Speech: 
	Appearance: 

Consciousness: 
Constitution: 
Control PET or STEED: 
Coordination: 
Death: 
Dexterity: 
Disease: 
Enchantment: 
Faith: 
Fall: 
Fear: 
Intelligence: 
Magic: 
Mental-attack: 
Mental-Strength: 
Pain: 
Paralysis: 
Perception (special): 
Petrification: 
Poison: 
Rage: 
Riddle: 
Serenity: 
Shock: 
Sickness: 
Strength: 
Stun: 
Sudden Death: 
Swimming: 
Tracking: 
Trap: 
Vertigo: 
Wisdom: 

Experience Earned: 
Experience needed to level: 

Level: 
Ability-Points (A.P.): 
Spell-Points (S.P.): 
Modification-Points (M.P.): 
Abilities, Powers and Spells:

Miscellaneous:
Background:
Divine Favors: 
Languages: 
Notes: 
Other Significant Features: 
Racial Abilities: 

Treasure:
Copper: 
Bronze: 
Silver: 
Bronze: 
Silver: 
Electrum: 
White-Gold: 
Yellow-Gold: 
Black-Gold: 

Gems: 

Items: 

